Paintball Games played at Hull Paintball
Your missions - should you choose to accept them!
Just choose one of our paintball games and we will ensure unforgettable adventures:
Team Shoot Out
The mission is to shoot the opposing team as many times as possible, the team that scores the most hits wins.
This is one of great warm up paintball games to get your blood pumping and familiarise yourself with your paintball gun and the site layout
Capture the Welly
The mission is to capture a welly and return it to your teams HQ, the first team to accomplish the mission wins.
The is a running paintball game which requires both teams to run into strategic positions and exercise their capture and attack plans.
This is one of bunker paintball games where one team occupies a static defensive position.
The static defensive position in this game is a tank and from inside the tank you must stop the attacking team gaining a position that will enable them to shoot down four targets on the tank bonnet.
Each team gets a chance to attack and defend, the team that shoots down all the targets in the fastest time wins.
Save the president
One team 'the terrorists' go off and set up an ambush.
The other team delegates a member of their team to be the president who wears a distinguishable coat (The president carries a gun to defend himself) the other team members act as body guards who must protect their president .
The object of the mission is to safely escort the president to a predetermined RV point or as anear as possible without getting the president assassinated - all it takes is one clean shot on the presidents coat and game end.
Each team gets a chance to be be body guards and terrorists.
The winning team is the one that accomplishes the mission in the fastest time or who gets their president closest to the RV point.
Saving Private Rylan
One of the most exciting paintball games. Just like the opening scenes in the film of a similar name - one team stacks and packs into the landing craft, the other team position themselves in to large tower forts, one of which is approx 40 meters away from the landing craft.
On the 1st whistle both teams can open fire, 2nd whistle the landing craft door comes down and the team exits into a hail of paintball fire. They must then fight their way to and get as many members of their team to an RV point at the other end of the field.
On the 3rd whistle - end of paintball game.
Each team gets to exit the landing craft, the team that gets the most players to the RV point wins.
A bunker paintball game - One team occupies the Alamo fort with nowhere to run.
Two cones are placed outside the Alamo, the attacking side must collect both cones and return them to an RV point. Alamo must use good team work to direct their fire that will stop the attacking team capturing the cones. The attacking team must direct their fire towards the Alamo to keep their heads down and lay down cover that will enable them to get close enough to capture the cones.
Oop's forgot! The cones are placed 15 meters away!
Prison Paintball Game
Each team has a start point and a prison.
The objective of this paintball game is to get as many of your team into prison before the final whistle. Once in Prison you must defend yourselves and not get shot, all Players who get shot must return to their start point.
The TERMINATOR (A terminator would kick a Predators butt any day!) joins in on this game so not only do players have to keep their eyes pealed for the appositiveopposing team, they have to watch out for the Terminator who freely walks about shooting 'moving' targets.
Stay still and your safe , move and you will be Terminated.
Our Terminator does not use a top end pimped up gun like at other sites, he uses a site gun - BUT HE NEVER MISSES !!!
We do not endorse or condone the use of a Predator who walks around blasting and hurting players with a fully automatic paintball gun.
This is perhaps one of our customers favourite paintball games and is the only paintball game where both teams play as one team - The Prisoners!
Usually two marshals (The guards) position themselves in the middle of the play area (subject to availability of additional marshals to supervise - otherwise the guards will be volunteers from the players).
The objective is for all the prisoners to escape from their start point and fight their way to an RV point at the other end of the site. If prisoners get shot they return to the start point and resume playing, if the guards get shot they count aloud to 10 then resume playing. During these 10 seconds the prisoners have a great opportunity to run to the RV or gain a better shooting position. GREAT FUN !